2/26/2024 0 Comments Starbound farming"We’re building the game with 3 main paths of progression that branch off later on. Progression will be less linear and more akin to the kind of progression you find in modern metroidvanias." An example being a planet with no breathable air. Instead of progressing through the game sector by sector, you’ll advance by upgrading your tech to allow you to visit planets that were otherwise inaccessible due to hazards. The sector the majority of the game takes place in, a pvp sector and a creative sector without dangers. In the final game there will be only three sectors. "First of all we’re removing the different universe sectors. I can't wait to have my own corral of horrifying night terror space sheep.Ĭhucklefish outlined its next steps in a blog post: The plan, however, is to make it more like a Metroidvania that will ultimately split off into three main paths: adventuring, building, and farming. On the horizon, meanwhile, is a complete overhaul of the infinite voxel universe's progression system, which is currently just a series of intergalactic gates. Previously, developer Chucklefish wriggly giggled out word of directors, mods, and a PVP endgame, but those lofty goals are in the far flung future. It's a big place, but this is only just the beginning. Even in beta, the game is a vast sandbox of possibility and weird cave-dwelling gum creatures that shriek and bounce at you like a pogo stick possessed by the soul of a deathrow inmate. There are already lots of things in Starbound.
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